‘Chocks away’, ‘tally ho’ and ‘say
hello to Blighty’.
Okay; I’ll be the first to admit that the above phases,
are not necessarily ‘in period’ for my Tau cadre force. I would be the first to
admit that, I couldn’t see a Tau pilot uttering “… in two ticks I’ll be giving
the Hun a damn good thrashing; then I should be home for tea and crumpets…”
However, I hope the above phases make you realise that
I’ve completed my Tau Aeronautica fleet. Not a 40k Tau army, not an EPIC Tau
army but an Aeronautica Imperialis fleet. Since the beginning of the New Year
I’ve been working none stop to make my fleet ‘air worthy’ and now, after two
months, its finished. Below you’ll see a photo of my, rather snazzy, army list;
but first, I’ll give some background to my fighting fleet.
“… It was always Tar’sel’s
ambition to push into the outer-core of the Colossus system. The Ethereal’s
felt that these ‘planets of men’ held little value; Tar’sel knew that they were
wrong, not that he would ever dare say it.
As he inspected the
armouries, barracks and factories on Tau’n, he allowed himself a brief moment
of satisfaction. Only luck had allowed the Tau to capture an Imperial embassy
ship; only luck had allowed the Ethereals to realise the full potential of the
Colossus system. Only luck allowed Tar’sel to rise to ‘Air Castle
Commander’ in time for the exploration. He looked again at the fleet being
assembled. The Barracudas were having their last coat of paint applied; it was
a harsh sand colour, though Tar’sel agreed that it had to match the terrain.
Everything was in place,
though Tar’sel knew what would happen if he failed…”
As you
can see from the above army list, my force is divided into four different
areas:
- Tau Ground Defence (TGD)
- Tau Fighter Command (TFC)
- Tau Bomber Command (TBC)
- Tau Special Forces (TS1)
Tau Ground Defence
Major
Kar’shiem is in charge of Tau ground defence, which means he’s directly
responsible for the defence of any planet secured by the Castle. At his
disposal is:
Three Sky
Rays (mounted) - 36points
Three Sky Rays (stationary) - 36points
One Drone
Minefield – 16 points
Tau Fighter Command
TFC is commanded by Resh’lia. Seen as an unusual choice by
many, he’s not particularly bold and he isn’t particularly resilient; he’s not
a leader, and finds it difficult to inspire. Yet he is the most calculated man
within Tar’sel’s high command.
TGD, TBC and TS1 will all be asking for TFC’s help, at one
point or another. TFC has the ability to provide fighter-support, both during
the day and at night, for all three other aspects of the Castle. It can also
act independently, as the command has access to limited ‘air-to-ground’
weapons. With such huge flexibility, Tar’sel has foreseen that Resh’lia will be
constantly requested to help the other three commands. Tar’sel therefore needs
a guy who can quickly, determine the greatest need and provide adequate
support; Tar’sel hopes that Resh’lia is that guy.
Six Barracudas with an escape pod each – 120 points
Three Barracudas with an escape pod each. All three are
equipped with ‘air-to-ground’ extra weapon loads – 78 points
Three Barracudas with escape pods and blacksun filters (helps with night-fights) – 69 points
Tau Bomber Command
Dev’hia is a constant head-ace for Tar’sel. Seconded to
the Castle at the last minute, the Tau Ethereal’s ordered that Dev’hia be given
a ‘senior command role’. Tar’sel held no personal grudge against Dev’hia (even though it would appear that the guy
had friends in high places), it’s just that he’s more of a politician than
a battlefield commander. Even though his record paints a ‘pretty picture’, it’s
easy to read between the lines that the guy couldn’t plan a beer festival within
a brewery. Surely bomber command is the best place. I mean, he’s only in charge
of four aircraft; two bombers for night raids, and two for day. Most of the
time he’ll be able to hand battlefield command back to Tar’sel; so how hard can
it be?
Two Tiger Sharks (variant)
with advanced stabilisation systems and target locks – 46 points
Two Tiger Sharks AX-1-0’s with extra weapons loads,
blacksun filters and target locks – 54
points
Tau Special
Operations (TS1)
Zar’vel is a ‘soldiers-solider’; he only has to look at a
fellow comrade and their moral is automatically restored to its highest level (no matter the situation). Brimmed with
medals, Zar’vel is one of the most decorated Tau pilots in all of history; and
he has at least twelve ‘heroic stories’ per medal (the truth of some are debatable). Zar’vel is a dependable but
highly enthusiastic commander; it was he who, after a solid victory on Gemma V (against the Imperials), wanted to ‘push
on’ to the Emperor. However Zar’vel is too much of a ‘soldier’s commander’ to ever
think of perusing his career further; Tar’sel is very thankful for this
because, he knows that if Zar’vel wanted to take command there was little he,
or any of the other commanders, could do about it.
Zar’vel is in charge of ‘special operations’; to help him
he has an Orca for ground insertions (either
picking up or dropping off ground troops; usually to ‘marker-light’ category
one targets). He also has a Tiger Shark AX-2-2 which, with its two drone body
guards is used to search, scan and assess ‘none-combat-active’ worlds. The
fleet’s most prized possession is its Manta; classed as a small spaceship the
Manta, along with its eight drones, is potentially a feet of its own. It has
both ‘air-to-air’ and ‘air-to-ground’ capabilities meaning that it can destroy
most targets. Due to it being a spaceship it can target systems far away and,
due to its size, it’s undetectable by mainstream spaceship scanning equipment.
One Orca with a blacksun filter and an advanced stabilisation system – 34 points
One Tiger Shark AX-2-2 with two drones and an advanced
stabilisation system – 43 points
One Manta (variant) with an extra weapons load, a blacksun filter and an advanced stabilisation system; it also has eight drones – 151 points
And that’s the fleet! Below you’ll see two other posts. The
first one relates to other ‘bits and bobs’ I’ve produced for my Tau cadre; the second
is a new scenario that I’ve developed.
I’m not sure what’s next on the painting table, but it
maybe a while before anymore posts.
Toodle Pip!
They look really nice Matt.
ReplyDeleteThat is a seriously good looking squadron! Be interesting to see how the manta works out in combat, would probably work really well as an objective itself! Those Tau tanks look nice as well, pity they don't do the infantry anymore :-(
ReplyDeleteThanks guys,
ReplyDeleteIt is quite a big fleet ... a bit of everything.
Yeah the EPIC Tau tanks are very nice (they don't do all of the above anymore either ... only the Sky Ray) so it is a shame. You never know, they may come back.
Hi Mott,
ReplyDeleteI'm looking for the way to contact with you.
Do yo can email me to javiercaos@gmail.com
Thanks.
Why does the paint look all chunky on the manta?
ReplyDeleteI think it's because the manta is bigger, therefore the camera pics up more detail and makes it look 'chunkier' than it is.
ReplyDeleteTo me, the manta looks the same as the Orca.