Sunday, 16 September 2018

1,750pt Death Guard Army list (Rotting Corpses)

In the post below, you will see my full Death Guard army. Below is my current 1,750pt Death Guard army which, at the time of writing, is undefeated (okay; it's only played a single game but hey ho! ... it's still a correct statement).

Battalion Detchment - (Death Guard) 5CP

HQ

Chaos Lord in Terminator armour
Power fist and combi-melta
Fugaris helm (additional 3" to any 'aura affects')
Warlord - Arch-contaminator (7"/10" aura; all plague weapons re-roll all failed wounds).
Lord of Nurgle (6"/9" re-roll 1's to hit)
Total 136pts

His job is to support the army, which has been filled with plague weapons. my lord's buffs have really taken this army to another level.

Demon Prince with wings
2 Malefic Talons
The Suppurating plate (-CP)
Spell - Miasma of Pestilence
Total 180pts

With the wings, my Demon Prince is one of the most manoverable models in my army. With the pair of talons, he has a bucketfull of high-strength attacks and with his spell - if cast - he is -1 to hit in shooting and combat. The suppurating plate gives him a 2+ save and causes a mortal wound - on a 4+ - on an opponent who wounded the prince in combat. In all honesty, I haven't had a lot of luck with the plate and I am wondering if it is worth the Command Point (CP).

Troops

5x Plague Marines
2x Blight Launchers (PLAGUE WEAPON)
105pts

The only formation of Plague Marines in my army ... which is a little sad but they just aren't that good. With the warlords 'buff' abilities, the blight launcher is a great weapon with 24" range, 3+ to hit (re-rolling 1's), Str 6 (re-rolling all failed wounds), -2 AP and D3 damage. A nastly 'elite infantry' killer.

11x Pox Walkers 66pts

My 'Meat Shield'. These boys walk infront of the army and take the hits. They are there to die and I don't expect much.

11x Pox Walkers 66pts

My 'Meat Shield'. These boys walk infront of the army and take the hits. They are there to die and I don't expect much.

5x Blightlord Terminators
4x Combi-meltas
1x Reaper Autocannon
5x Bubonic Axes (PLAGUE WEAPON)
Total 306pts

With the sorcerer's spells (coming in my next detachment), this formation really packs a punch with all of it's melta shots. Add to this the strategem 'Veterans of the long war' and they can knock out any major battle tank.

Foetid Bloat-drone
Fleshmower (PLAGUE WEAPON)
136pts

With 9 attacks in combat, hitting on 4+, Str 6/8 and causing D3/2 damage (re-rolling the plague weapon wounds), this guy is a beast in combat because he is so durable. He also flies which means models hit in buildings are not safe!

Foetid Bloat-drone
Fleshmower (PLAGUE WEAPON)
136pts

With 9 attacks in combat, hitting on 4+, Str 6/8 and causing D3/2 damage (re-rolling the plague weapon wounds), this guy is a beast in combat because he is so durable. He also flies which means models hit in buildings are not safe!

Plagueburst Crawler
2x Plaguespitters (PLAGUE WEAPON)
1x Heavy slugger
1x Plague burst mortar (PLAGUE WEAPON)
Total 140pts

I used to keep this guy at the back of the board shooting Enthropy Cannons. This model is so durable that it was a bit of a waste so now, I throw this model down my opponents throat and use Str 7 flamers (re-rolling wounds if the warlord is nearby). I also use it to pin important enemy formations in combat; with a Toughness of 8, 3+ save and Disgustingly resilient, it's so hard to kill one of these.


Plagueburst Crawler
2x Plaguespitters (PLAGUE WEAPON)
1x Heavy slugger
1x Plague burst mortar (PLAGUE WEAPON)
Total 140pts

I used to keep this guy at the back of the board shooting Enthropy Cannons. This model is so durable that it was a bit of a waste so now, I throw this model down my opponents throat and use Str 7 flamers (re-rolling wounds if the warlord is nearby). I also use it to pin important enemy formations in combat; with a Toughness of 8, 3+ save and Disgustingly resilient, it's so hard to kill one of these.

Patrol Detachment - Chaos Space Marine

Sorcerer in Terminator Armour
Combi-bolter
Force Stave
Mark of Nurgle
Spells - Death Hex and Prescience
Total 130pts

I prefer Chaos magic to Death Guard. Being able to remove invunerable saves, and giving my Blightlord Terminators +1 to hit, is a huge advantage that I cannot ignore. Also the Strategm 'Deamon Shell' allows me to inflict D3 mortal wounds through my combi-bolter.

10 Cultists
Nurgle
Total 40pts

A formation in their pants. These boys are there to take objectives and to keep out of the fight. I can use the strategm 'Tide of Traitors' to move them around the board to take other objectives.

Defiler
Nurgle
Defiler Claws
Reaper Autocannon
Deflier Scourge
Total 167pts

With 4 attacks at Str 16, plus 3 attacks at Str 12, this guy is a beast in close combat. It's not as durable as the Plagueburst crawlers and suprisingly, only toughness 7. It does regenerate a wound per turn and, with the Chaos Space Marine strategm 'Demon Engine', it can re-roll hits and wounds in combat.

Total 1,748pts
Power Level 102
Command Points 7

Let me know what you think!

I've been poxed for nine months

Christmas 2017; this when I started to build my Death Guard army.  11th September 2018 is when I finally finished 'phase 3' and, below it is in all it's glory:






Quite controversial but, I decided to base all of my models on clear bases so that, you can see the gaming table below. In order to do this, I stuck them to their normal GW bases (one foot only; just enough to hold them to the base while I paint / game with them) and then, in one go, I cut them away from their GW bases and stuck them carefully onto the clear bases. Two feet were damaged and fifteen models needed a minor touch-up but, all-in-all, it was a success and has saved me a lot of time.

Overall, I have enjoyed painting the army, however, I am glad that I won't have to paint any more Death Guard Green for a while ... and I do mean a while. I have decided that Chaos will be my main faction in 40k, and I plan to extend this army:

- Phase 4: 3 or every battle tank. 4 Rhinos and 2 Land Raiders
- Phase 5: Nurgle Demons
- Phase 6: paint any Death Guard Infantry unit I haven't already got
- Phase 7: paint any Death Guard character I haven't got

After that:

- Phase 8: Tzeench army
- Phase 9: Korne army
- Phase 10: Slaanesh army
- Phase 11: Traitor guard army

I suspect that, all of this lot, will take around twenty years! But for now, Let's have a look at my Death Guard army as it is.

Chaos Lord in terminator armour (Nurgle) - Death Guard
Warlord - Arch-contaminator
Combi-melta
Powerfist
FugarisHelm
Total 136pts





My Warlord supports the entire army with his 'buffs'. He has a 6" bubble where all Death Guard models re-roll 1's to hit. Also, with his Arch-contaminator warlord trait, within 7" all plague weapons re-roll all failed to wound rolls. He has the Fugaris' Helm, which adds an additional 3" on both of these 'buffs'. He really does help the entire army. He also has a melta shot which hits on a 2+.

Sorcerer lord in terminator armour (Nurgle) - Chaos Space Marines
Combi-melta
Force Stave
Total 147pts





I run this guy as a part of a Chaos Detachment because, I think Chaos spells are a lot more powerful than the Nurgle ones. This guy drops in with my Blightlord Terminators and removes any invunerable saves (Deathex) on the unit the Blightlords wish to fire on. He also grants +1 to hit on the Terminators (Prescience).

Chaos Sorcerer (Nurgle) - Chaos Space Marines
Bolt Pistol
Force Sword
Total 98pts





I run this guy as a part of a Chaos Detachment because, I think Chaos spells are a lot more powerful than the Nurgle ones. This guy hangs around with my Demon Prince and grants him additional movement (Warptime) and also takes Deathex. His role is supportive, however, he doesn't grace the battlefield often these days.

Demon Prince of Nurgle with wings - Death Guard 
2x Malefic Talons
The Suppurating Plate
Spell - Miasma of Pestilence
Total 180pts





Now, before you start ... yes I know that he has been painted with a different shade of green to the rest of the army. As a demon, I wanted him to look different though, with the brass, still look a part of the army. At first, I wasn't sure that the change of colour was a good idea (I did think of re-painting him), however, over time, the model has grown on me. He takes the nurgle spell Miasma of Pestilence which gives a -1 to hit him. He also has a 2+ save and 'Disgustingly resilent' and the 'Suppurating plate' causes a mortal wound, on a 4+, on an opponent how caused a wound on the demon in combat. To be honest, this item hasn't been that good and I am not sure it is worth the command point... it maybe dropped! The twin Malefic Talons grants the demon prince a buckfull of attacks.

HQ Grand Total 561pts

7x Plague Marines
Champion - Plasma Gun
2x  Plague Marines with Plasma Guns
Total 158pts





This unit rocks 6 plasma shots within rapid fire range. With the warlord nearby, they get to re-roll one's to hit. Sadly, this is where the good news ends because, even with their toughness 5, 3+ save and disgustingly resilient save, they just aren't worth their points. To be efficient, they need a transport because they are too slow walking around the battlefield and, ironicly, the transport will provide them with some much needed protection. It's a shame because, currently, I only have five Plague Marines in my 1,750pt army ... and I have painted 28 of them!


7x Plague Marines
Champion - Plasma Gun
2x  Plague Marines with Plasma Guns
Total 158pts


This unit rocks 6 plasma shots within rapid fire range. With the warlord nearby, they get to re-roll one's to hit. Sadly, this is where the good news ends because, even with their toughness 5, 3+ save and disgustingly resilient save, they just aren't worth their points. To be efficient, they need a transport because they are too slow walking around the battlefield and, ironicly, the transport will provide them with some much needed protection. It's a shame because, currently, I only have five Plague Marines in my 1,750pt army ... and I have painted 28 of them!

7x Plague Marines
Champion - Plasma Gun
2x  Plague Marines with Plasma Guns
Total 158pts





This unit rocks 6 plasma shots within rapid fire range. With the warlord nearby, they get to re-roll one's to hit. Sadly, this is where the good news ends because, even with their toughness 5, 3+ save and disgustingly resilient save, they just aren't worth their points. To be efficient, they need a transport because they are too slow walking around the battlefield and, ironicly, the transport will provide them with some much needed protection. It's a shame because, currently, I only have five Plague Marines in my 1,750pt army ... and I have painted 28 of them!


7x Plague Marines
Champion - Plasma Gun
2x  Plague Marines with Blight Launchers
Total 152pts







 
This formation has blight launchers because, when I built my units, I had run out of plasma guns. Over the months, as it turns out, I now think blight launchers are better than plasma guns due to their range and, when the warlord allows formations to re-roll all failed to wound hits with plague weapons, blight launchers (a plague weapon) become very reliable. With the warlord nearby, they also get to re-roll one's to hit. Sadly, this is where the good news ends because, even with their toughness 5, 3+ save and disgustingly resilient save, they just aren't worth their points. To be efficient, they need a transport because they are too slow walking around the battlefield and, ironicly, the transport will provide them with some much needed protection. It's a shame because, currently, I only have five Plague Marines in my 1,750pt army ... and I have painted 28 of them!

12x Poxwalkers 72pts




At first, I didn't like Pow walkers because they didn't get a save, toughness 3 and only a 4" move. I thought cultists were cheaper and better because I HADN'T READ THE RULES PROPERLY. These guys get disgustingly resilient which is a massive bonus. They are also unbreakable meaning that they are my standard 'go to' meat shield.

12x Poxwalkers 72pts


At first, I didn't like Pow walkers because they didn't get a save, toughness 3 and only a 4" move. I thought cultists were cheaper and better because I HADN'T READ THE RULES PROPERLY. These guys get disgustingly resilient which is a massive bonus. They are also unbreakable meaning that they are my standard 'go to' meat shield.

10x Cultists - Death Guard
1x Flamer
Total 49pts


Cheap, cheap and ... err ... cheap, these guys objective is to sit on objectives and try not to get themselves killed (or provide a secondard meat shield). If these guys are racking up the 'objective points' while letting the rest of the army get on with killing the foe, then their job is done.

I decided to use Genestealer Cult models for my Death Guard Cultists to (A) add variety, and (B) for my opponent to be able to tell them a part from my Chaos Detachment Cultists. I think that they look pretty cool and will add variety to my traitor guard (if I ever so them).

 10x Cultists (Nurgle) 40pts - Chaos Space Marines


Cheap, cheap and ... err ... cheap, these guys objective is to sit on objectives and try not to get themselves killed (or provide a secondard meat shield). If these guys are racking up the 'objective points' while letting the rest of the army get on with killing the foe, then their job is done.

The Chaos book has a two-point strategem called 'Tide of Traitors' which allows me to bring these guys on from any board edge ... allowing me to grab objectives pretty much anywhere on the table. Death Guard suffer from movement and my Chaos Space Marine detachment helps out a little with this.

10x Cultists (Nurgle) - Chaos Space Marines
1x Flamer
Total 49pts

 

Cheap, cheap and ... err ... cheap, these guys objective is to sit on objectives and try not to get themselves killed (or provide a secondard meat shield). If these guys are racking up the 'objective points' while letting the rest of the army get on with killing the foe, then their job is done.

The Chaos book has a two-point strategem called 'Tide of Traitors' which allows me to bring these guys on from any board edge ... allowing me to grab objectives pretty much anywhere on the table. Death Guard suffer from movement and my Chaos Space Marine detachment helps out a little with this.

Total troops 908pts

6x Blightlord Terminators
5x combi-melta
1x Reaper Autocannon
6x Bubonic axes
Total 368pts





The shock-troops of the army. If the sorcerer gets his spells off, this unit has 5 melta shots hitting on 2+ and, with the 'veterans of the long war' strategm. they are usually wounding on 2+ causing a -4 AP and D6 wounds .... this formation is a beast and will kill any monster / tank in one turn. The reaper autocannon isn't as good as the meltas, however, it does give the unit a bit of range.

They are not bad in combat but, with two attacks at strength of 5, -3 AP and damage 1, don't expect them to perform miracles. They are a shooting unit.

Foul Blight Spawn 77pts





I've had a 'love / hate' relationship with this fella. Originally, I thought his 'revolting stench' ability was brilliant, however, due to its range and his movement, it's hard to get him in the right area at the right time. Currently, he is out of my army. His main weapon - Plague sprayer - though short range, is horrible as it does D6 automatic hits at 2D6 (usually 7) strength with a -3 AP and 3 damage ... this guy is a 'elite infantry / light tank' killer. Oh, and his weapon is a plague weapon therefore, if close to the general, he re-rolls all failed to wound hits; very reliable shooting.

Talleyman 62pts






I love this model, and the idea behind him. I thought that his 'command point farming ability' was pretty sound, however, I don't very often roll 7's on 2D6 (though it is the most common number). Due to this, he currently isn't in my 1,750pt army. His zealot ability could prove very useful, however, again he suffers with movement therefore, getting into the right area at the right time could be problematic.

Total Elites 507pts

2 Foetid  Bloat Drones
1x Heavy blight launcher each
159pts each




Very durable, adding the Bloat Drone to my army was actually a mistake (for my birthday, a family member bought me these 'Bloat Drones' instead of 'Plague Drones'). It has turned out to be a blessing (possibly a 'Grandfather blessing :) ).

Being the clever soul that I am, i have magnatised the weapons so that I can change them as and when required. Currently in favour, is the cheapest of the weapon options; the Fleshmower. In combat, this gives the Bloat Drone and additional 6 attacks at strength 8, -2 AP and 2 Damage. Also, guess what ... it's a plague weapon! The plague spitters are also good but I am not sure about the Blight Launcher ... it's okay.
Total Fast attack 318pts

2 Plague Burst Crawlers
Rothail volley gun
2x Entropy Cannons
Total 152pts each






The above load out, were my 'weapons of choice' for an age. Only within my last two games have I switched to the plague splitters and, I've won both games. Throwing these things forward and pinning down the enemy is such a valid tactic with these as they are so durable. Also, when they explode, they cause a hell of a lot of mortal wounds. Finally, the plague spitters are plague weapons whereas, the Enthropy cannons aren't.

Defiler (Nurgle) - Chaos Space Marines
Defiler scourge
Reaper autocannon
Defiler Claws
Total 167pts


When I first thought of collecting Chaos, I wanted a Defiler. Though not as durable as a Plagueburst Crawler, it's presence of the battlefield is so strong and it adds height to the army. I strongly believe that your army on the fieldshould represent the fluff in the codex. For me, chaos should be terrifying to face for any imperium because, every chaos model is a warped version of an imperium one. It's what a faithful imperium soldier could end up like if they fall into the hands of Chaos ... and nothing is more terrifying that a huge mechanical spider.

This model was an absloute nightmare to build and paint.

Total Heavy Support 471pts

And below is the whole army (2765pts)





So ... what's next?

Well, on the painting table I have two Necromunda gangs of old (Spryers and Redemptionists) which are 'quick wins' to get painted. After that, I bought the brand new Adeptus Titanicus Grand Master box set which, I plan to add 3 more knights, 2 Reavers and 4 warhounds to the legion (I am going Leigo Mortis ... which fought with the Death Guard during the Horus Heresy). This will hopefully take me up to Christmas where I hope to get some Death Guard Rhinos for my Plague Marines.

I also hope to build a small Tau / Eldar army to give me a little variety for my 40k games (which, I may add, I am loving at the moment). These projects will be small though.

Until next time

Toodle Pip!

Sunday, 28 January 2018

It was a putrid Christmas

"...It was the night before Christmas, and all around the house, decay and disease were present ... affecting all including a mouse..."
 
Well, not quite. Games Workshop released the 8th Edition of 40k earlier last year and, after watching copious games being played online - and having played a game myself - I believe that this edition is the best for a long, long time.

Whats more; Game Workshop released some new impressive sculpts for their Chaos Nurgle Marine range. When it comes to armies, I've always been a 'goody two shoes' with previous Games Workshop armies being Ultramarines and High elves. Having said that, I have always fancied dabbling in the 'dark side' however, the Chaos 40K old range of models really put me off (I still think the standard Chaos Marines, Terminators and tanks are awful). If I am going to do an evil army - such as Chaos - it has to look evil; when it is deployed on the board, it has to look like your worst nightmare. With the new range of Death Guard models, I believe that Games Workshop has finally hit that mark, therefore, my Christmas 'would like' list, was filled with plague and pestilence.

Christmas day came and I got...

3x boxes of five cultists
2x boxes of six Poxwalkers
1x box of five Terminators (two of which, have been converted into characters)
1x box of seven Plague Marines
2x Elite Characters

I also bought myself another box of cultists and a tank.

Since Christmas, I have been painting the twelve Poxwalkers (I will need more). They took me forever. I don't think you will be able to see it too clearly on the below photos but, the skin (which was most of the model) was washed with three or four different washes (a green wash, a red wash, a purple wash and a brown wash) to create pestilence and death. I then highlighted the skin so that only the cracks and certain small parts of the model show the different colours. I then highlighted the skin multiple shades of flesh to try and give a 'deathly light' colour. Though it took forever, I really enjoyed trying out a new painting technique. Usually, my painting is very neat due to painting armies/ teams/gangs of 'good'. Being evil gave me the new challenge of trying to paint 'messy'... which is very difficult indeed.





Toodle Pip!

Sunday, 19 November 2017

Another post, and another bloodbowl team completed

Yes indeedly sports fans,

 It's been about nine weeks since my last update and, in that time, I have painted my fifth and final Bloodbowl team; the Dwarfs! Before the Dwarfs, I painted a Dark Elf, Amazon, Ork and a Skaven team; three of which like to score and pass the ball whereas, one of those teams, forgets that there is a ball as soon as the whistle is blown. I therefore felt that I needed another 'bashing team'; a slow-paced grinding team and, with the stunning new Dwarf models from Games Workshop having just been released, (plus that beautiful - yet massively over-priced - Deathroller from Forgeworld) my mind was made up.

Now first and foremost; I cannot take credit for coming up with my paint scheme. A couple of months before I started this project, I stumbled upon a few photos of a Dwarf team within a Bloodbowl Facebook group. I quickly saved the photos and decided to change the tone of grey only (I made it a lot lighter). This is the first time I have worked with red as the main colour and, I have to say that, as long as you have bought a couple of different shades of red (as you can't add white to red to highlight it as it turns pink), red is a lovely colour to work with and I will be using it more often from now.

The bases, however, are my idea. I managed to buy a copy of the 'Dwarf and Skaven Bloodbowl board', and the Dwarf field is made up of stone slabs. Though the Dwarf Bloodbowl board's stone is all the same shade; I decided to mix the shades on my bases to try and give my bases more of a 'destroyed and run-down Dwarf stronghold' feel (this should also explain the different sizes of stone slab). Since returning from Japan, I have purchased at least three White Dwarf magazines. These days, I think Games Workshop's magazine is pretty good and I enjoy all of the articles. I especially like the painting articles where they talk to painters on how they created their pieces of art. Now I spend quite a lot of my time thinking about the environment my teams are playing in and therefore, how I want their bases to look. I also wanted to keep the viewer's eye solely on the model and so I needed a base which didn't distract from the figures.

In order to paint these models I followed the below steps:

Step 1 - Spray the models 'skull white' followed by 'Mephiston Red'. I then filled in any gaps the red spray had missed by using the paint 'Mephiston Red'. Finally, I washed the entire model using a GW red wash.

Step 2 - I switched over to Coat 'D' Arms paints and painted the cloth 'Shadow Grey', the leather 'Hairy Brown' and the gold with 'Bright Gold'. Any jewels were painted with a brilliant Coat 'D' Arms paint called 'Enchanted Blue' and I used 'Dwarf skin' for the, errr, skin.

Step 3 - I washed the whole model with 'Atherax Earthshade'. I love washing a whole model in one glaze; I feel that it brings the whole model together.

Step 4 - I highlighted the all the red with GW's Mephiston Red. I then highlighted the edges of the red using Coat 'D' Arms 'Ruby Red'. I then highlighted the grey with 'Shadow Grey' followed by 'Lupid Grey'. The leather was highlighted with 'Hairy Brown' followed by 'Barbarian Leather'. The skin was only highlighted using 'Dwarf Flesh'. The jewels and gold were highlighted with the same colours I used in step 2.

Step 5 - For the base, I painted the whole thing in 'Grey Primer' before washing it in 'Atherax Earthshade'.  I then divided the base into 'stone slab' spaces, by drawing lines using a 'black' paint. I then used 'Shadow Grey', 'Lupid Grey', 'Elven Grey' and 'Grey Primer' and randomly painted in the 'slabs' until the whole base was full.

Below are photos of my team:

Dwarf linemen






Dwarf Deathroller





Dwarf Blockers


Dwarf Runners


Dwarf Slayers



The whole Dwarf Team







My Dwarf Team

12x Dwarf Linemen   840,000
2x Dwarf Runners      160,000
2x Dwarf Blockers     140,000
2x Dwarf Slayers       180,000
1x Dwarf Deathroller 160,000
3x Re-rolls                 150,000
2x Fanfactor                20,000
Total                       1,650,000

If you are wondering why there arn't any names that is because I haven't thought of any yet (not even my team name). If you have any topical - yet comical - names please let me know. One Dwarf will be called Bob and the Deathroller (not the Dwarf on top) is called Bertha.


Next ... Bloodbowl balls and markers!

Toodle Pip!