Sunday, 18 November 2018

Titans walk this land






Back in August, I had a decision to make. Not a hugely important one as 'life' goes; no, I had to decide whether I would invest in ForeWorld's new (kind of new) game Adeptus Titanicus. 

One of my most favourite games is Forgeworld's Aeronautica Imperalis. A dogfight of a game happening in the skies of the Warhammer 40,000 universe. If you have a look through this blog, you will see that I have a sizable Tau fleet. You will also note that my Tau fleet is the only fleet I have. Now that the game is no longer supported, I wish that I had bought a second fleet so that, I could still play games with people without a force.

Coming back to the present day, I had to make the decision of whether to support another Foreworld game. After much ummming and arrrring, I decided to take the plug however, this time, I would go 'all in' and make sure that I bought enough stuff for two players to have an enjoyable 3/4 hour game.

I started off by buying the 'Grand Master edition' comprising of two Warlord Titans, six Knights, the rule book and a load of terrain. The kits took forever to build. I decided to paint my terrain and 'game pieces' quickly. The terrain was sprayed Bleached Bone, followed by a wash a Serpent Sepier, followed by a heavy dry-brush of Bleached Bone and then a soft dry-brush of Skull White. The 'game pieces' were just as quick; after being sprayed silver, they were washed with 'Armour Wash' and then dry-brushed silver again.

The Two Warlords were my next endevour. I decided to paint my models up as the Legio Mortis; one of the first legions to follow Horus. Mortis aligned themselves with the Death Guard for most of the Horus Heresy (and, as I have just painted a Death Guard army for 40k, it all seemed to fit quite nicely).Though the paint scheme was pretty simple to do; I was very worried that the model would look uninteresting; that it would be too black and too metalic. I therefore decided to do a lot of work on the bases to make the models more inviting.





Actually, my fears didn't come to pass and, once the Warlord Titans had been finished, I was pleasantly suprised with the outcome. I was also pleasantly suprise when I played the game; firstly it is a very good game and secondly, even having just a single titan and some Knights per side, the game can take a good hour-and-a-half or so.


Learning from my past mistakes with Aeronautica Imperalis, my next plan was to buy enough stuff for two people to play this game in case support is pulled. Unlike with my favourite air-combat game, I wasn't going to be left with just a single fighting force. So with £200 already spent, I spent another £200 and bought two Reavers, four Warhounds and another three Knights.






It has taken me almost twenty hours just to build the extra six titans and three Knights. Two Warhounds and the three extra Knights were built a couple of weeks ago however, yesterday, I was up until 3am building the rest of the kits and milliputting the bases and models. In the photos you will see additional weapons lying on the table. I have built all weapons and magantised them to allow for maximum versitality. Even though all of it will be painted Legio Mortis, there is nothing stopping me splitting the force in half and allowing for a good 3/4 hour game.

So titans walk. The only question is; how many times will they walk onto a battlefield.

Toodle Pip!

Friday, 26 October 2018

The Black Masked Redemption is here!

DO YOU KNOW THE TEN COMMANDMENTS!!!!


... COME ON....




.... NOT QUICK ENOUGH (fires his flame thrower).

My fifth, and final, Necromunda gang has been completed. The rather 'set-in-their-ways' (but quite miss-understood) 'Black Masked Redemption' are crusading in the depths of the Underhive once more.


And I do mean one more!


The Necromunda Redemptionist gang holds a lot of nostalgia for me as, probably around twenty years ago, you would have seen me running to my local Games Workshop store (with a massively over-sized bag and my shirt hanging out) to pull out my then Redemptionist gang, to set the Underhive alight (Literally). Sadly, at some point over the last twenty years, I must swapped my gang for a can of Virgin Coke, a bag of Sherbet Lemons and a sticker of David Seaman (so I could complete my football album) ... oh, how young and stupid I must have been. The Redemptionists are an absolute love of mine and, when a friend said that he was selling his un-painted gang of 16 models, I almost bit his hand off.

Painting the gang up has been a joy and, overall, not that difficult. Recently, I've been painting a lot of red (please see by Blood Bowl Dwarf Team) so I am finding it a lot of fun. When painting my 40k Death Guard army, I learnt how to 'edge highlight' a figure therefore, I brought this knowledge to this gang. The gang is made up of the traditional reds, yellows and blacks of old. My favorite two models have to be the arch-zealot special character and the novice with two autopistols (uzi's to normal folk).

Anyway; without further a-do, let me present my gang:






The Arch Zealot Special Character is a lovely model and, currently, is stepping in as my priest, as I can't justify spending 90 credits on a melta-gun when he is only BS4.



Like I said above, the actual Priest model is armed with a melta-gun. When my Arch Zealot increases his ballistic skill, I might swap him out for this guy ... but not yet!



Sadly, the gang only came with a single Deacon. I would have either liked two with flamers, or the one with the grenade launcher for variety. Still, I can't complain too much.


You can't have a Redemptionist gang without some crazed Zealots running around with over-sized combat weapons. My favourite has to be the guy with the eviscerator with an exterminator cartridge attached ... lovely!





The core of the gang has to be the brothers. These are your dependable troopers however, I wish more of the models had exterminator cartridges.









One of my favourite models - the guy with the 2 autopistols - is a Novice. I love the novices because their ballistic skill of 2 doesn't really matter ... not when all the models come posed with an exterminator cartridge ... burn!








All-in-all, your looking at a Redemptionist gang worth 1,925 credits! Not bad at all for a month's work!



Next up ... titans walk this land!

Monday, 1 October 2018

No update in 8 months ... and now two in two weeks. The Spryers have arrived

Having spent almost ten months non-stop painting up my 40K Death Guard, I wanted a relatively easy project next. What could be more simple, than a five-man Necromunda Spryer Gang. Please welcome House Sparta






After the death of Rasuack, House Sparta put all their faith in Crusto to be appointed to the table of the High Lords of Necromunda. It was a well planned gamble; the house had hired Delaque agents to gather information, Van Da Saar agents to assassinate candidates - who could pose a threat - and even paid for police protection for their candidate. All of which was done in such a way, that the house could not be suspected in any scandals. It was a well-planned gamble, but it was still a gamble ... and one which didn't pay off due to Crusto's weakness for women. It is rumoured that days before Crusto would have surely been asked to join the table, Esher gangs infiltrated his residence which ended up with him being 'removed' to some dark, deep part of the Underhive. Masara was conveniently appointed instead; which raised the power of the Esher gang who was rumoured to have captured Crusto. On the planet of Necromunda, rumour might as well be fact. 

The House of Sparta was rumoured to have supported Crusto in his quest for power so, naturally, the house has been quietly banished to the outer parts of the Underhive though, not destroyed as nothing could be proved. The House still lives a life in relative comfort but, they still yearn for power. Their only hope is to send their own sons into the Underhive to find Crusto so that he can reveal Masaka's underhand plan for power. Everyone on Necromunda knows that everyone is underhand; the only important thing is ... that it has to be proved! 


Stories of Spryers are told by parents to scare their children to prevent them from misbehaving. Spryers are feared and have the very best weapons and armour from the top of the Spryer. I therefore wanted to paint my spryers as bright as they could possibly be. I couldn't really picture these 'rich boys' sculking around in the dark depths blending in. I believe that they want their victims to know that they are there ... they want their victims to be petrified even before the first shot has been fired.

Threbus - Yeld 170 Credits (+3 D6 rolls of experience)
Laser Gaunlets, bio-booster, filter plugs, photovisorand wings




Prophyus and Sercarus - 2 Malcadons brothers 165 Credits each (+2 D6 rolls of experience)
Web Spinner, Bio-booster, filter plugs and a photovisor.



Barbarus and Trojan - 2 Orrus 185pts each (+3 D6 rolls of experience)
Crushing fists, bolt launchers, bio-booster, respirator, photovisor




Total: 1,000 Credits


Below is a final picture of the whole gang together.
Next up ... Redemptionists. I do hope that you know all of your ten commandments off by heart.

Sunday, 16 September 2018

1,750pt Death Guard Army list (Rotting Corpses)

In the post below, you will see my full Death Guard army. Below is my current 1,750pt Death Guard army which, at the time of writing, is undefeated (okay; it's only played a single game but hey ho! ... it's still a correct statement).

Battalion Detchment - (Death Guard) 5CP

HQ

Chaos Lord in Terminator armour
Power fist and combi-melta
Fugaris helm (additional 3" to any 'aura affects')
Warlord - Arch-contaminator (7"/10" aura; all plague weapons re-roll all failed wounds).
Lord of Nurgle (6"/9" re-roll 1's to hit)
Total 136pts

His job is to support the army, which has been filled with plague weapons. my lord's buffs have really taken this army to another level.

Demon Prince with wings
2 Malefic Talons
The Suppurating plate (-CP)
Spell - Miasma of Pestilence
Total 180pts

With the wings, my Demon Prince is one of the most manoverable models in my army. With the pair of talons, he has a bucketfull of high-strength attacks and with his spell - if cast - he is -1 to hit in shooting and combat. The suppurating plate gives him a 2+ save and causes a mortal wound - on a 4+ - on an opponent who wounded the prince in combat. In all honesty, I haven't had a lot of luck with the plate and I am wondering if it is worth the Command Point (CP).

Troops

5x Plague Marines
2x Blight Launchers (PLAGUE WEAPON)
105pts

The only formation of Plague Marines in my army ... which is a little sad but they just aren't that good. With the warlords 'buff' abilities, the blight launcher is a great weapon with 24" range, 3+ to hit (re-rolling 1's), Str 6 (re-rolling all failed wounds), -2 AP and D3 damage. A nastly 'elite infantry' killer.

11x Pox Walkers 66pts

My 'Meat Shield'. These boys walk infront of the army and take the hits. They are there to die and I don't expect much.

11x Pox Walkers 66pts

My 'Meat Shield'. These boys walk infront of the army and take the hits. They are there to die and I don't expect much.

5x Blightlord Terminators
4x Combi-meltas
1x Reaper Autocannon
5x Bubonic Axes (PLAGUE WEAPON)
Total 306pts

With the sorcerer's spells (coming in my next detachment), this formation really packs a punch with all of it's melta shots. Add to this the strategem 'Veterans of the long war' and they can knock out any major battle tank.

Foetid Bloat-drone
Fleshmower (PLAGUE WEAPON)
136pts

With 9 attacks in combat, hitting on 4+, Str 6/8 and causing D3/2 damage (re-rolling the plague weapon wounds), this guy is a beast in combat because he is so durable. He also flies which means models hit in buildings are not safe!

Foetid Bloat-drone
Fleshmower (PLAGUE WEAPON)
136pts

With 9 attacks in combat, hitting on 4+, Str 6/8 and causing D3/2 damage (re-rolling the plague weapon wounds), this guy is a beast in combat because he is so durable. He also flies which means models hit in buildings are not safe!

Plagueburst Crawler
2x Plaguespitters (PLAGUE WEAPON)
1x Heavy slugger
1x Plague burst mortar (PLAGUE WEAPON)
Total 140pts

I used to keep this guy at the back of the board shooting Enthropy Cannons. This model is so durable that it was a bit of a waste so now, I throw this model down my opponents throat and use Str 7 flamers (re-rolling wounds if the warlord is nearby). I also use it to pin important enemy formations in combat; with a Toughness of 8, 3+ save and Disgustingly resilient, it's so hard to kill one of these.


Plagueburst Crawler
2x Plaguespitters (PLAGUE WEAPON)
1x Heavy slugger
1x Plague burst mortar (PLAGUE WEAPON)
Total 140pts

I used to keep this guy at the back of the board shooting Enthropy Cannons. This model is so durable that it was a bit of a waste so now, I throw this model down my opponents throat and use Str 7 flamers (re-rolling wounds if the warlord is nearby). I also use it to pin important enemy formations in combat; with a Toughness of 8, 3+ save and Disgustingly resilient, it's so hard to kill one of these.

Patrol Detachment - Chaos Space Marine

Sorcerer in Terminator Armour
Combi-bolter
Force Stave
Mark of Nurgle
Spells - Death Hex and Prescience
Total 130pts

I prefer Chaos magic to Death Guard. Being able to remove invunerable saves, and giving my Blightlord Terminators +1 to hit, is a huge advantage that I cannot ignore. Also the Strategm 'Deamon Shell' allows me to inflict D3 mortal wounds through my combi-bolter.

10 Cultists
Nurgle
Total 40pts

A formation in their pants. These boys are there to take objectives and to keep out of the fight. I can use the strategm 'Tide of Traitors' to move them around the board to take other objectives.

Defiler
Nurgle
Defiler Claws
Reaper Autocannon
Deflier Scourge
Total 167pts

With 4 attacks at Str 16, plus 3 attacks at Str 12, this guy is a beast in close combat. It's not as durable as the Plagueburst crawlers and suprisingly, only toughness 7. It does regenerate a wound per turn and, with the Chaos Space Marine strategm 'Demon Engine', it can re-roll hits and wounds in combat.

Total 1,748pts
Power Level 102
Command Points 7

Let me know what you think!

I've been poxed for nine months

Christmas 2017; this when I started to build my Death Guard army.  11th September 2018 is when I finally finished 'phase 3' and, below it is in all it's glory:






Quite controversial but, I decided to base all of my models on clear bases so that, you can see the gaming table below. In order to do this, I stuck them to their normal GW bases (one foot only; just enough to hold them to the base while I paint / game with them) and then, in one go, I cut them away from their GW bases and stuck them carefully onto the clear bases. Two feet were damaged and fifteen models needed a minor touch-up but, all-in-all, it was a success and has saved me a lot of time.

Overall, I have enjoyed painting the army, however, I am glad that I won't have to paint any more Death Guard Green for a while ... and I do mean a while. I have decided that Chaos will be my main faction in 40k, and I plan to extend this army:

- Phase 4: 3 or every battle tank. 4 Rhinos and 2 Land Raiders
- Phase 5: Nurgle Demons
- Phase 6: paint any Death Guard Infantry unit I haven't already got
- Phase 7: paint any Death Guard character I haven't got

After that:

- Phase 8: Tzeench army
- Phase 9: Korne army
- Phase 10: Slaanesh army
- Phase 11: Traitor guard army

I suspect that, all of this lot, will take around twenty years! But for now, Let's have a look at my Death Guard army as it is.

Chaos Lord in terminator armour (Nurgle) - Death Guard
Warlord - Arch-contaminator
Combi-melta
Powerfist
FugarisHelm
Total 136pts





My Warlord supports the entire army with his 'buffs'. He has a 6" bubble where all Death Guard models re-roll 1's to hit. Also, with his Arch-contaminator warlord trait, within 7" all plague weapons re-roll all failed to wound rolls. He has the Fugaris' Helm, which adds an additional 3" on both of these 'buffs'. He really does help the entire army. He also has a melta shot which hits on a 2+.

Sorcerer lord in terminator armour (Nurgle) - Chaos Space Marines
Combi-melta
Force Stave
Total 147pts





I run this guy as a part of a Chaos Detachment because, I think Chaos spells are a lot more powerful than the Nurgle ones. This guy drops in with my Blightlord Terminators and removes any invunerable saves (Deathex) on the unit the Blightlords wish to fire on. He also grants +1 to hit on the Terminators (Prescience).

Chaos Sorcerer (Nurgle) - Chaos Space Marines
Bolt Pistol
Force Sword
Total 98pts





I run this guy as a part of a Chaos Detachment because, I think Chaos spells are a lot more powerful than the Nurgle ones. This guy hangs around with my Demon Prince and grants him additional movement (Warptime) and also takes Deathex. His role is supportive, however, he doesn't grace the battlefield often these days.

Demon Prince of Nurgle with wings - Death Guard 
2x Malefic Talons
The Suppurating Plate
Spell - Miasma of Pestilence
Total 180pts





Now, before you start ... yes I know that he has been painted with a different shade of green to the rest of the army. As a demon, I wanted him to look different though, with the brass, still look a part of the army. At first, I wasn't sure that the change of colour was a good idea (I did think of re-painting him), however, over time, the model has grown on me. He takes the nurgle spell Miasma of Pestilence which gives a -1 to hit him. He also has a 2+ save and 'Disgustingly resilent' and the 'Suppurating plate' causes a mortal wound, on a 4+, on an opponent how caused a wound on the demon in combat. To be honest, this item hasn't been that good and I am not sure it is worth the command point... it maybe dropped! The twin Malefic Talons grants the demon prince a buckfull of attacks.

HQ Grand Total 561pts

7x Plague Marines
Champion - Plasma Gun
2x  Plague Marines with Plasma Guns
Total 158pts





This unit rocks 6 plasma shots within rapid fire range. With the warlord nearby, they get to re-roll one's to hit. Sadly, this is where the good news ends because, even with their toughness 5, 3+ save and disgustingly resilient save, they just aren't worth their points. To be efficient, they need a transport because they are too slow walking around the battlefield and, ironicly, the transport will provide them with some much needed protection. It's a shame because, currently, I only have five Plague Marines in my 1,750pt army ... and I have painted 28 of them!


7x Plague Marines
Champion - Plasma Gun
2x  Plague Marines with Plasma Guns
Total 158pts


This unit rocks 6 plasma shots within rapid fire range. With the warlord nearby, they get to re-roll one's to hit. Sadly, this is where the good news ends because, even with their toughness 5, 3+ save and disgustingly resilient save, they just aren't worth their points. To be efficient, they need a transport because they are too slow walking around the battlefield and, ironicly, the transport will provide them with some much needed protection. It's a shame because, currently, I only have five Plague Marines in my 1,750pt army ... and I have painted 28 of them!

7x Plague Marines
Champion - Plasma Gun
2x  Plague Marines with Plasma Guns
Total 158pts





This unit rocks 6 plasma shots within rapid fire range. With the warlord nearby, they get to re-roll one's to hit. Sadly, this is where the good news ends because, even with their toughness 5, 3+ save and disgustingly resilient save, they just aren't worth their points. To be efficient, they need a transport because they are too slow walking around the battlefield and, ironicly, the transport will provide them with some much needed protection. It's a shame because, currently, I only have five Plague Marines in my 1,750pt army ... and I have painted 28 of them!


7x Plague Marines
Champion - Plasma Gun
2x  Plague Marines with Blight Launchers
Total 152pts







 
This formation has blight launchers because, when I built my units, I had run out of plasma guns. Over the months, as it turns out, I now think blight launchers are better than plasma guns due to their range and, when the warlord allows formations to re-roll all failed to wound hits with plague weapons, blight launchers (a plague weapon) become very reliable. With the warlord nearby, they also get to re-roll one's to hit. Sadly, this is where the good news ends because, even with their toughness 5, 3+ save and disgustingly resilient save, they just aren't worth their points. To be efficient, they need a transport because they are too slow walking around the battlefield and, ironicly, the transport will provide them with some much needed protection. It's a shame because, currently, I only have five Plague Marines in my 1,750pt army ... and I have painted 28 of them!

12x Poxwalkers 72pts




At first, I didn't like Pow walkers because they didn't get a save, toughness 3 and only a 4" move. I thought cultists were cheaper and better because I HADN'T READ THE RULES PROPERLY. These guys get disgustingly resilient which is a massive bonus. They are also unbreakable meaning that they are my standard 'go to' meat shield.

12x Poxwalkers 72pts


At first, I didn't like Pow walkers because they didn't get a save, toughness 3 and only a 4" move. I thought cultists were cheaper and better because I HADN'T READ THE RULES PROPERLY. These guys get disgustingly resilient which is a massive bonus. They are also unbreakable meaning that they are my standard 'go to' meat shield.

10x Cultists - Death Guard
1x Flamer
Total 49pts


Cheap, cheap and ... err ... cheap, these guys objective is to sit on objectives and try not to get themselves killed (or provide a secondard meat shield). If these guys are racking up the 'objective points' while letting the rest of the army get on with killing the foe, then their job is done.

I decided to use Genestealer Cult models for my Death Guard Cultists to (A) add variety, and (B) for my opponent to be able to tell them a part from my Chaos Detachment Cultists. I think that they look pretty cool and will add variety to my traitor guard (if I ever so them).

 10x Cultists (Nurgle) 40pts - Chaos Space Marines


Cheap, cheap and ... err ... cheap, these guys objective is to sit on objectives and try not to get themselves killed (or provide a secondard meat shield). If these guys are racking up the 'objective points' while letting the rest of the army get on with killing the foe, then their job is done.

The Chaos book has a two-point strategem called 'Tide of Traitors' which allows me to bring these guys on from any board edge ... allowing me to grab objectives pretty much anywhere on the table. Death Guard suffer from movement and my Chaos Space Marine detachment helps out a little with this.

10x Cultists (Nurgle) - Chaos Space Marines
1x Flamer
Total 49pts

 

Cheap, cheap and ... err ... cheap, these guys objective is to sit on objectives and try not to get themselves killed (or provide a secondard meat shield). If these guys are racking up the 'objective points' while letting the rest of the army get on with killing the foe, then their job is done.

The Chaos book has a two-point strategem called 'Tide of Traitors' which allows me to bring these guys on from any board edge ... allowing me to grab objectives pretty much anywhere on the table. Death Guard suffer from movement and my Chaos Space Marine detachment helps out a little with this.

Total troops 908pts

6x Blightlord Terminators
5x combi-melta
1x Reaper Autocannon
6x Bubonic axes
Total 368pts





The shock-troops of the army. If the sorcerer gets his spells off, this unit has 5 melta shots hitting on 2+ and, with the 'veterans of the long war' strategm. they are usually wounding on 2+ causing a -4 AP and D6 wounds .... this formation is a beast and will kill any monster / tank in one turn. The reaper autocannon isn't as good as the meltas, however, it does give the unit a bit of range.

They are not bad in combat but, with two attacks at strength of 5, -3 AP and damage 1, don't expect them to perform miracles. They are a shooting unit.

Foul Blight Spawn 77pts





I've had a 'love / hate' relationship with this fella. Originally, I thought his 'revolting stench' ability was brilliant, however, due to its range and his movement, it's hard to get him in the right area at the right time. Currently, he is out of my army. His main weapon - Plague sprayer - though short range, is horrible as it does D6 automatic hits at 2D6 (usually 7) strength with a -3 AP and 3 damage ... this guy is a 'elite infantry / light tank' killer. Oh, and his weapon is a plague weapon therefore, if close to the general, he re-rolls all failed to wound hits; very reliable shooting.

Talleyman 62pts






I love this model, and the idea behind him. I thought that his 'command point farming ability' was pretty sound, however, I don't very often roll 7's on 2D6 (though it is the most common number). Due to this, he currently isn't in my 1,750pt army. His zealot ability could prove very useful, however, again he suffers with movement therefore, getting into the right area at the right time could be problematic.

Total Elites 507pts

2 Foetid  Bloat Drones
1x Heavy blight launcher each
159pts each




Very durable, adding the Bloat Drone to my army was actually a mistake (for my birthday, a family member bought me these 'Bloat Drones' instead of 'Plague Drones'). It has turned out to be a blessing (possibly a 'Grandfather blessing :) ).

Being the clever soul that I am, i have magnatised the weapons so that I can change them as and when required. Currently in favour, is the cheapest of the weapon options; the Fleshmower. In combat, this gives the Bloat Drone and additional 6 attacks at strength 8, -2 AP and 2 Damage. Also, guess what ... it's a plague weapon! The plague spitters are also good but I am not sure about the Blight Launcher ... it's okay.
Total Fast attack 318pts

2 Plague Burst Crawlers
Rothail volley gun
2x Entropy Cannons
Total 152pts each






The above load out, were my 'weapons of choice' for an age. Only within my last two games have I switched to the plague splitters and, I've won both games. Throwing these things forward and pinning down the enemy is such a valid tactic with these as they are so durable. Also, when they explode, they cause a hell of a lot of mortal wounds. Finally, the plague spitters are plague weapons whereas, the Enthropy cannons aren't.

Defiler (Nurgle) - Chaos Space Marines
Defiler scourge
Reaper autocannon
Defiler Claws
Total 167pts


When I first thought of collecting Chaos, I wanted a Defiler. Though not as durable as a Plagueburst Crawler, it's presence of the battlefield is so strong and it adds height to the army. I strongly believe that your army on the fieldshould represent the fluff in the codex. For me, chaos should be terrifying to face for any imperium because, every chaos model is a warped version of an imperium one. It's what a faithful imperium soldier could end up like if they fall into the hands of Chaos ... and nothing is more terrifying that a huge mechanical spider.

This model was an absloute nightmare to build and paint.

Total Heavy Support 471pts

And below is the whole army (2765pts)





So ... what's next?

Well, on the painting table I have two Necromunda gangs of old (Spryers and Redemptionists) which are 'quick wins' to get painted. After that, I bought the brand new Adeptus Titanicus Grand Master box set which, I plan to add 3 more knights, 2 Reavers and 4 warhounds to the legion (I am going Leigo Mortis ... which fought with the Death Guard during the Horus Heresy). This will hopefully take me up to Christmas where I hope to get some Death Guard Rhinos for my Plague Marines.

I also hope to build a small Tau / Eldar army to give me a little variety for my 40k games (which, I may add, I am loving at the moment). These projects will be small though.

Until next time

Toodle Pip!